

The Grizzly is a powerful Scorpion upgrade, while the Cyclops can keep vehicles fully repaired.

His two unique units support this by encouraging the use of an aggressive, vehicle-focused army. Sergeant Forge - Brute/Economist: His economic ability involves constructing Heavy Supply Pads by default, making it easier to afford higher-value units and upgrades.His two unique units also fit the theme: the Elephant functions as a mobile Barracks for creating infantry on the frontlines, while ODST's can be deployed anywhere you want. To help with that, each base he constructs starts a level higher than normal, giving him more flexibility in unit construction. Captain Cutter - Spammer/Industrial: Cutter's speciality is creating a large infantry-focused army as fast as possible.Each leader comes with a offensive power they can call-in, two unique units (one of which upgrades an existing unit, and the other is new), and an economic bonus which improves an aspect of construction. Their tech tree ranks up through building Reactors, which mean they are vulnerable to hit-and-run attacks. UNSC - Elitist/Generalist: Their units tend to be good all-rounders and tougher in a one-on-one fight against their Covenant equivalents.Thought fighting two Hunters as the Master Chief was a challenge? How about twenty of them, supplemented by a fleet of Banshees? Being an RTS also dramatically increases the scale of Halo battles.

It also introduces numerous new units and vehicles, from enormous Vulture airships, to Cyclops mecha and mini-walker Locusts, among others. The prequel setting draws from all corners of the Halo expanded universe, including more Spartans, preceding Arbiters, other human colonies, and even a Forerunner shield world. It centers on the crew of the UNSC Spirit of Fire, a former colony ship turned warship that uncovers a plot by the Covenant to accelerate their genocidal campaign on humanity through some newfound Forerunner treasures. The game takes place in the early part of the Human-Covenant War in 2531, roughly twenty years before Halo: Combat Evolved and its sequels. It was toted as an ambitious attempt to bring the RTS genre to consoles note though it is not the only console RTS, with other examples including Stormrise, Universe at War, and arguably Supreme Commander 2 and fulfilled the original concept of Halo as an RTS series instead of a First-Person Shooter. A Real-Time Strategy spin-off of the Halo franchise released in 2009 by Ensemble Studios.
